Esbjerg Fisheries and Maritime Museum, Esbjerg.
At the Esbjerg Fisheries and Maritime Museum, an exhibition about offshore energy was planned, focusing on how to extract energy from the North Sea by using offshore wind turbines and oil rigs.
It was important for the Esbjerg Fisheries and Maritime Museum to have a high-tech interactive exhibition with fun elements for childlike souls and something for visitors interested in how to extract energy from the sea. An exhibition where the audience will get a sense of being at the ocean and experiencing the elements.
Our job was to deliver a full-service solution, with only two points of contacts for the Esbjerg Maritime Museum: the architect and us. Cipex provided all audio-visual elements within the exhibition and functioned as project manager regarding all content for the digital installations such as films and animations.
It became a fantastic, interactive and public-friendly exhibition with installations such as a helicopter simulator, where you get the experience of flying over the ocean, large screens with film and sound, a room ‘below the ocean’ with fish that move when you reach for them, an ‘oil rig’ far out into the sea, as well as a lot of other interactive installations.
Naturally, it was also important for the museum that the installations are user-friendly and easy for changing staff to operate. We automated the entire exhibition, making it possible to turn it on and off using a single button. It doesn’t get any easier than that.
On an oil rig
One of the biggest and most exciting challenges in the exhibition was to make a simulator, where the visitor is standing on an ‘oil rig’, looking out over the ocean. The installation should give visitors the impression that they are standing on an oil rig in the middle of the ocean in different weather conditions. We ended up with an installation that is 9.5m high, 4m wide and 3m deep. The entire rear wall shows the horizon, and the floor is the ocean.
The visitor is standing on the ‘oil rig’ and holding on to a railing, looking out over the ocean, and getting the feeling of being in the middle of the ocean. He or she looks towards the horizon, where there is another oil rig in the distance, with massive waves beating against the huge columns.
We used 6 projectors, 4 on the rear wall and 2 on the floor. Together, they form an image with a resolution of 6k. The challenge was to project directly on an uneven concrete wall and not a canvas. Composing a uniform image of the 4 wall projectors was a major calibration task. Subsequently, the challenge was to scale the installation content as all three surfaces have varying pixel density. Only then is it possible to create a lifelike scenario. When we saw a little girl go to touch the ‘water’, we knew we had solved the task!
Foto: jes Larsen